![]() I use the "cell" tab on the Properties panel. I have a trick I use to change from a held exposure to a new cell for "inbetweening". And onion skinning is really important when doing "inbetweens" because we need to reference both the "previous" and the "next" drawing so the drawing we are making will fall in the correct place in between those two drawings. We want to remember and use those arcs for our in between drawings too. We learned in Part 1 to use arcs to describe motion and we used the onion skinning to reference our "previous" drawings. It is usually easier to animate on 2's or 3's and then to go back and make in between drawings if you feel you need them. But throwing is a very "fast" action so we might be better served to animate it on 1's. That was animating on 2's and for most actions that would be a good choice. We previously set up a drawing element in TBS, renamed it, and then drew seven "key" poses to make a "stick figure" throwing action. ![]() ![]() Be sure to read Part 1 before you read this next part of our tutorial. ![]()
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